I don’t watch “Game Of Thrones,” and even though I was out of town and somewhat off the grid this past weekend, it was hard to miss that Big Things Happened in the season six finale of “Game Of Thrones.” Don’t worry, I won’t spoil anything for those who have yet to catch up, but as per usual, the writers had major surprises in store. However, some were left scratching their head over certain decisions, particularly in what some perceived to be the mind-boggling leaps through character arcs as things wrapped up. Well, according to the show’s writer/producer Bryan Cogman, it’s all just part of juggling numerous story threads at the same time.
READ MORE: Recap: ‘Game Of Thrones’ Season 6 Finale Welcomes ‘The Winds of Winter’
Just like everyone else, he hit Twitter in the wake of the season six finale, and explained why narrative points in the show “don’t necessarily match up.” The answer: to prevent the drama crawling to a standstill for certain characters. Some fans would argue that the show is already guilty of sometimes pushing the various pieces on the Westeros chess board around a snail’s pace, but it seems it could be even slower if everyone’s story is happening in “real time.”
Satisfied? Are you happy with where ‘Thrones’ is at right now? Check out Cogman’s comments and let us know in the comments section. [Vulture]
Oh, one thing since a few people have asked me. The timelines of the various story threads don't necessarily match up all the time.
— Bryan Cogman (@b_cogman) June 27, 2016
This is to avoid things like, say, Arya spending four episodes on a boat.
— Bryan Cogman (@b_cogman) June 27, 2016
Oh, and in case people think I'm annoyed at the question, I'm not. I tied myself in knots season 1 trying to make it all line up. 1/2
— Bryan Cogman (@b_cogman) June 27, 2016
We realized right quick doing so would kill momentum. So there you go. 2/2
— Bryan Cogman (@b_cogman) June 27, 2016